How to Play
One Squad. One Gameweek. Endless Strategy.
Step by step
🧩 Pick your 15
Choose 2 goalkeepers, 5 defenders, 5 midfielders and 3 forwards, 15 players in total, inside a 100.0m budget, with a maximum of 3 players from any one club. In a hurry? Tap ✨ Auto-pick and the assistant builds a legal squad for you, then tweak whatever you like.
⚽ Set your Starting XI
11 players start and 4 sit on the bench. Any formation is allowed as long as you field exactly 1 goalkeeper, 3-5 defenders, 2-5 midfielders and 1-3 forwards. One goalkeeper must always stay on the bench, and your bench is ordered 1-4 for automatic substitutions.
👑 Choose a captain
Your captain scores double (2×): the biggest single swing in the game. There is no vice-captain in Gameweek Fantasy, because you can move the armband as many times as you like, free of charge, right up until that player’s match kicks off, you never need a backup. If a lineup goes against you, just re-captain someone who hasn’t played yet.
🔒 Players lock at their own kickoff
This is what makes Gameweek Fantasy different. Your squad is not frozen at one deadline. Each player locks individually the moment their own club kicks off. Anyone whose match hasn’t started yet is still fully editable.
⇄ Change players before they play
Manager left your striker on the bench in the announced lineup? Swap him for anyone else in that position while his club hasn’t kicked off, free, unlimited, no points hit. This is the single most powerful habit in the game: check back before each day’s fixtures.
↔️ Cut your losses, but never with hindsight
One rule: you can always GIVE UP on a player, never GAIN from hindsight. If a starter has already played badly (even full-time), bench them any time — that only throws away points you already know about. But whoever comes ON for them must not have kicked off yet, so you can never bring in someone whose result you already know. Same formation rules apply either way.
🤖 Automatic substitutions
If you make no manual moves, auto-subs run when the gameweek ends. Any starter who didn’t play is replaced by the first bench player (in bench order 1→4) who did play and who keeps your formation legal. If no legal swap exists, no substitution happens.
🏆 Climb the leagues
Every manager who enters is automatically added to the season-long Global league. Create your own private friends league in one tap, share the invite code, link or QR, or spin one up from your Group. All league tables rank you on your cumulative points across every gameweek.
A worked example
Friday. Liverpool play Chelsea. Your Liverpool and Chelsea players lock at kickoff and start scoring. Everyone else in your squad is still editable.
Saturday morning. Manchester City announce their lineup and your midfielder is benched. Because City haven’t kicked off, you swap him for another midfielder who is starting: free, no penalty.
Saturday afternoon. Your bench forward plays on Sunday and you fancy him more than the defender you have starting in Sunday’s late game. Neither has kicked off, so you promote the forward and drop the defender to the bench. (Your Liverpool winger from Friday can’t be moved now. His match is done and he keeps his place in the XI, where his points count.)
Sunday. Before the late kickoff you move the armband onto a striker with a favourable fixture. He scores twice, doubled. That’s the game.
Scoring
From Gameweek 2, Premier League gameweeks use official matchday scoring (table below). Gameweek 1 keeps FootballDream extended statistics for the launch week. Player Draft uses matchday scoring for every Premier League gameweek.
Bonus points: the top three performers in each fixture earn +3, +2 and +1 based on overall match contribution. Bonus is added after full time — refresh your squad once it lands.
| Action | Points |
|---|---|
| Playing time | |
Playing up to 60 minutes Awarded when a player appears but plays fewer than 60 minutes. | +1 |
Playing 60 minutes or more Excluding stoppage time. A player who does not appear scores nothing. | +2 |
| Goals and assists | |
Goal scored by a goalkeeper | +10 |
Goal scored by a defender | +6 |
Goal scored by a midfielder | +5 |
Goal scored by a forward | +4 |
Assist The final pass or touch before a goal, including certain deflections and penalty wins. | +3 |
| Clean sheets | |
Clean sheet — goalkeeper or defender Requires 60+ minutes. If subbed before a goal is conceded, the clean sheet still counts if they played 60+ minutes. | +4 |
Clean sheet — midfielder Requires 60+ minutes. Forwards receive no clean-sheet reward. | +1 |
| Goalkeeping | |
Every 3 saves made by a goalkeeper | +1 |
Penalty save | +5 |
| Defending | |
Defensive contributions — defender (10 CBIT) Clearances, blocks, interceptions and tackles combined reach 10 in a match. | +2 |
Defensive contributions — midfielder or forward (12 CBIRT) Clearances, blocks, interceptions, tackles and ball recoveries combined reach 12 in a match. | +2 |
| Deductions | |
Every 2 goals conceded — goalkeeper or defender Counted in groups of two while the player is on the pitch. | −1 |
Yellow card | −1 |
Red card | −3 |
Own goal | −2 |
Penalty missed | −2 |
| Bonus | |
Bonus points — best players in the match The top three performers in each fixture earn bonus based on overall match contribution (Bonus Points System). Three points to first, two to second, one to third. Ties split the available bonus. Added after the match finishes. | +1 to +3 |
| Multiplier | |
Captain Your captain scores 2 times their points, rounded to the nearest whole point. They must be in your starting eleven. There is no vice-captain in Gameweek Fantasy — because every player stays editable until their own club kicks off, you can simply move the armband whenever a lineup goes against you. | 2× |
Five winning habits
- Come back before every kickoff. The managers who check lineups and adjust are the ones who win. That is the whole point of per-player locks.
- Spread your locks across days. A squad whose players all kick off on Friday gives you no flexibility for the rest of the gameweek.
- Keep a late-fixture bench. Bench players who play last stay swappable the longest, so they give you the most options, and they are the ones auto-subs can still cash in at the end.
- Captain late where you can. A captain playing on Sunday lets you react to everything that happened before.
- Fund your attack. Budget defenders and a cheap keeper free up money for the premium forwards who decide gameweeks.