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Gameweek Fantasy

One Squad. One Gameweek. Endless Strategy.

🏆 New
Champions League Gameweek Fantasy
Same rules, real UEFA squads and prices — a separate matchday-by-matchday game.
Play UCL →
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One squad, one gameweek

Build a 15-player squad that lasts the whole gameweek — not a new team every match.

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Players lock at their own kickoff

Change anyone whose match hasn’t started. Foden benched? Swap him for Cherki before City play.

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Cut your losses, never hindsight

Bench a starter who’s already played badly, any time — but whoever comes on must not have kicked off yet.

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One dynamic armband

Move your 2× captain whenever you like — off a captain who’s already played, onto anyone who hasn’t.

Gameweek timeline

Build your squad →

Every match in this gameweek. Your players lock one club at a time — tap any fixture to pick from it.

Leagues

Beat your mates, not just the world

Everyone who enters auto-joins the Global table. Spin up a private friends league in one tap, share the code, and climb a season-long leaderboard together.

How it works

  1. Pick 15: 2 GK, 5 DEF, 5 MID, 3 FWD within a 100.0m budget, max 3 from one club.
  2. Set your XI: 11 starters in a legal formation, 4 on the bench (one must be a keeper), plus a captain — there’s no vice-captain here.
  3. Manage live: until a player kicks off you can change them for anyone in the pool, swap them between XI and bench, or hand them the armband. Once a player has kicked off you can still bench them or take the armband away — you just can't bring in, or newly captain, someone who's already played.
  4. Score: only your final XI counts and your captain scores double (2×); auto-subs cover any starters who don’t play at all.

Gameweek Fantasy FAQ

You build ONE 15-player squad for the whole gameweek instead of a new team per match. Each player locks individually when their own club kicks off, so you keep making tactical calls across the days of the gameweek.

Yes. Any player whose match hasn’t started can be swapped for another eligible player — so if a manager benches your striker, you can switch to someone else before that club plays. Once a player’s match kicks off, they’re locked.

One rule covers it: you can always give up on a player, never gain from hindsight. A starter who has already played badly (even full-time) can be benched at any point — that only throws away points you already know. But whoever replaces them must not have kicked off yet, so you can never bring on someone whose result you already know. Keep the formation legal either way. At the end of the gameweek automatic substitutions bring on your bench (in order 1→4, formation permitting) for any starter who didn’t play at all.

Your captain scores double (2×). You can take the armband off your captain at any point, even after their match finishes — but you can only hand it to a player who hasn’t kicked off yet, never to someone who’s already played (that would be hindsight). Gameweek Fantasy has no vice-captain — because nothing is frozen at a single deadline, you simply move the armband instead of relying on a backup. (Our single-match Fantasy XI game does still use a 1.5× vice-captain.)

No — the season is entirely optional. Each gameweek stands on its own, so you can enter one, skip three, and come back whenever you like. If you do want a season-long competition, join or create a Group and run a league there: the table adds up your points across every gameweek you played.

Everyone who enters is auto-joined to the season-long Global league. You can also create private friends leagues, share the invite code, or spin one up from your Group — all ranked by your cumulative points across every gameweek. Group leagues keep Gameweek Fantasy and Fantasy XI on separate tables, so the two games never mix.

Yes — completely free, no download, no entry fee. Just build your squad and play.

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